In the first half of Shadowlands Blizzard has not specially much right and so the displeasure drawn many players. You have the developers but also credit, that they have certainly tried. with patch 9.1 then suddenly at the beginning there was too little Grind, far too much of it. Relevant decisions such as the choice Pact were criticized as well as the current system, in which one can change his pact several times a day.
As was so often the developers have addressed a problem with good will and thereby hopelessly overshot -. With the famous Blizzard sledgehammer method the current patch 9.2, developers now have the last chance Shadowlands with a worthy conclusion but set yet as reasonably good expansion in the minds of the players. And they are on the right track.
Patch 9.2 is simply fun
On Zereth Mortis plenty of running cuddly creatures around. A dream for explorers. Source: developers course, the content and settings always a matter of taste are. But I make Patch 9.2 really fun. And since I’m obviously not the only 1. In my personal filter bubble and guild, people have again more fun than in the past. This is certainly a part of that, finally, there is new content again.
but the decisions of the developers certainly play with pure. Especially the decoupling of player power from the remaining contents in Zereth Mortis. It just feels so good when you do not always feel the inner forced more and more to grind. Instead, I play when and what I want. Spoiler: Thanks to the freedom I am more motivated and actually play a lot more than I would have done under duress.
Not only the Raid is not very good rebalanced in the first few days, the new Dungeons would need quite a bit of tuning. Source: Blizzard And the Mausoleum of the First joins seamlessly. Sure, the amounts of trash go me on the biscuit and some bosses are currently still extremely bad cough rebalanced * * Anduin – which incidentally was recently nerfed hard * But the battles are fun in themselves, are well designed. and the embedding of the raids in the area Zereth Mortis is very well d1. Fight like Anduin, Xy’mox or Halondrus are not only challenging, but also playfully top – at least in my eyes.
The balancing is the way not only for some bosses to start a disaster. The new Mythical-Plus Dungeon Tazavesh is significantly heavier than all the other dungeons. Compared to the “old” Dungeons, the two parts of Tazavesh are certainly easy to locate three or four steps higher.
One might think that Blizzard have put more work time in the design and development of the individual features, as in the balancing just that. Above all, the comprehensive response to player feedback were high on the priority list. Hardly a feature is still as on the live server, as it was originally scheduled times and implemented on the PTR. In my opinion this is the right approach. Better a few days (or weeks) with poorly gebalancten content, make no fun than a few months with unsatisfactory content.
rethinking takes time
With patch 9.2 of WoW is (buy now) in some areas has become a different game. Instead of new content ad nauseam to grind, to compete in Raid and Dungeons, many of the new features are optional. And those that are not, for example, players as they earn Cosmic flux or the activation of the second Legendarys have been drastically simplified. The new resource is formally slain – in almost all contents of the game. The Legendary has no reputation requirement anymore, but is linked to the campaign. In short: Raider who just want to raid, much must spend much, much less time and with the scab.
Throughout Zereth Mortis boxes are hidden, waiting for hard-working players. Source: developers But that must now first in the minds of many players purely Many friends grind currently still the ass sore, because that just makes so at the beginning of a new patch.. “Game just as much as you want – you’ll no relevant disadvantages.” – this thinking will settle slowly in the minds of the players.
Much like at the beginning of Shadowlands, has made it clear time and again as Blizzard, that there will be so many animators over the extension that you can buy easily get all rewards. Nevertheless, many have farmed as the world champion and complained that so much Grind was necessary.
We can only hope that Blizzard does not come up with the idea of putting a turnaround with the following patches and make the grind suddenly mandatory again. It would be possible for them. Because so far, I do not trust the well-smelling roast that the developers have just served. How did you experience the start of patch 9.2? Did you also shield the world champions because you like the area, as I like me, just good? Or did you use the opportunity and is the new update much quieter than before? Maybe you also belong to the players, which the inner forced has always cooled anyway – then of course little for you has changed. To home page to the gallery